Flying around Medici is beautiful, but you’ll also get a lay of the land – stop off in towns to liberate them, or try your hand at attacking a giant military base. To map the surroundings, grab a small plane or a helicopter, and set off on a journey. Complete a few main story missions and you’ll eventually unlock a fast travel system, which really helps if you need to get somewhere far away, but you need to discover locations before you can zap to them without hassle. The wingsuit is fantastic fun, but to get around Just Cause’s enormous islands, or across its large bodies of water, you’ll need something a bit quicker. Try wingsuiting between the girders of a ginormous bridge, or a set of wind turbines. Not only is it great fun to use – it’s rare that the sensation of unaided flight is put to such good use in open-world games – but you also get a much broader set of environments with which to practice your skills. Medici has many different wingsuit challenges dotted around the islands, and these are a great way of both practicing how to use it as well as earning Gears, which unlock various upgrades, but you should also just use it as your main traversal device. It’s tough to begin with, though, and you have to learn the various telltale signs that you’re about to ditch into a road, or a hillside, or an ocean, or a person. You can seamlessly transition between parachute and wingsuit, tethering onto landscape and vehicles alike, stringing together moves to keep you afloat for as long as you can master. That aside, it really is brilliant, allowing you to fly and glide unaided across the towns, forests, facilities and mountains of Medici’s several islands. The suit is ridiculous – an apparent prototype that’s effortlessly pinned onto your jacket by one of your compadres, and then suddenly becomes fully operational. Just Cause 3’s main stroke of genius is the wingsuit – a physics-defying upgrade to your parachute that you earn almost straight after you boot up the game for the first time. You have an almost limitless supply of bullets, and providing you’re not trying to take on ten tanks with a measly machine gun, you’ll likely survive whatever the game throws at you – and even then you can usually turn the tide providing you’ve got your wits about you. In reality, you can essentially go to town. As such, you’re able to take on entire military complexes, large towns, and other big facilities on your own, without much worry.Īt times it’s easy to forget this and be too cautious with your movements and conservative with ammunition. You may play Just Cause 3 from that familiar perspective, and all the controls are largely as you’d expect, but unlike in other games, Rico can take an incomprehensible amount of damage before he finally succumbs to his wounds.