

“And the story was this one, that first invasion of Orcs and humans. “Back then you just played the story that they had to tell,” he said. In the beginning the Blizzard game was one of strategy, taking players through the fantasy world of Azeroth-which is where Jones argued the film should go when he first got the gig. When that game got to a point where we wanted to move on, we kind of moved onto World of Warcraft and there was a kind of Sophie’s choice for me of whether I’d be Horde or Alliance.” “I ran a guild for another game called Ultima Online.

“I am a games player,” he proudly declared.

The London-raised Jones, a longtime gamer, first played Warcraft as a college kid in Ohio during a seven-year stint in the Midwest. The story by Jones and Charles Leavitt opens on a planetary invasion of the planet Azeroth by a race of hulking tribal Orc warriors who are fleeing their own dying world-and nearly every major hero in the culture clash that ensues is motivated by a desire to form, or protect, their own familial bonds. Now Jones and wife Rodene are expecting their first child in June-the same month Warcraft opens worldwide, nearly ten years to the day from when it was first announced.įamily ties run deep in Warcraft, the decade-in-the-making vidgame adaptation of Blizzard’s monster strategy and massively multiplayer online role-playing games (MMOPRG) played by an estimated 100 million humans around the globe. So I showed him what I was working on, and he was all excited for me and happy that I was doing the thing that I enjoyed doing in my life.” And he was always interested in things I was working on. “You know, for everyone else he was one person. “I showed him an early cut of this and showed him some of the effects shots,” said Jones, who was born Duncan Zowie Haywood Jones. While directing his third and biggest feature film to date, Jones told The Daily Beast, he was able to share the fantasy epic about fathers and sons to his own dad, music icon David Bowie, who passed away in January. For director Duncan Jones ( Moon, Source Code), the three and a half years he spent helming a massively anticipated $160 million CG/live-action adaptation of Warcraftfilled with bloodthirsty Orcs, wizards, and warriors were marked by his own major personal milestones.
